# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC300 | Orchestrated Kill | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
DC315 | Savage Exemplar | Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC316 | Scant Resources | Hybrid: Score this in an end phase if: All objectives are held Or: Each player has no unspent glory points. |
2 | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC388 | Membranous Wings | +2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action. | - | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
S36 | Dread Harvest | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
S37 | Ethereal Hunters | Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
S39 | Massed Blades | Surge: Score this immediately after an activation in which a friendly fighter made an Attack action with one or more supporting fighters. | 1 | - | - | - | 2/44 (4.55%) | |||||
S45 | Deadly Vengeance | Reaction: Play this during an enemy fighter's Attack action, after the deal damage step, if that Attack action will take a friendly fighter out of action. That friendly fighter makes an Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
S46 | Drifting Death | Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter. | - | - | - | - | ||||||
S51 | Methodical Attacks | Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
S55 | Bitter Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
S58 | Deathly Vigour | +1 Wounds. | - | - | - | - | 2/44 (4.55%) | |||||
S61 | Murderpact | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more supporting fighters. +1 Dice to other friendly fighters' Attack actions if this fighter is supporting the attacker. |
- | - | - | - | 2/44 (4.55%) | |||||
S62 | Pall of Fear | -1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1). Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/44 (11.36%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
E57 | Quickening Greaves | In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step. | - | - | ? | NewestDuplicate | 3/44 (6.82%) | |||||
H161 | Death's Champion | Surge: Score this immediately after your leader's Attack action that took the target out of action. | 1 | - | - | - | 3/44 (6.82%) | |||||
H165 | Partial Resurrection | Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader | - | - | ||||||
H168 | Swooping Shadow | The first Attack action made by a friendly fighter in the next activation step has Ensnare. If that fighter is flying or a hunter, that Attack action also has Cleave. | - | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H226 | Sinking Feeling | Score this in an end phase if there are more friendly fighters on feature tokens than there are enemy fighters on feature tokens. | 1 | - | - | - | 2/44 (4.55%) |